Where Do You Stop?
Chapter 6: The Confusing Midgame in Chinese Checkers (Diagram) |
by Eric
Kraft, as Peter
Leroy
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YOU CAN READ THE FIRST THIRD
YOU CAN BUY THE
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FIGURE 2: A game of Chinese Checkers among players who are ignorant,
inept, or insane serves to illustrate several complex processes, including
changing classes, mixing scents, and arriving at new ideas. (A) Taking
the example of changing classes only: at time x six groups of students
are seated in six classrooms, studying (clockwise from top) science, English,
art, shop, mathematics, and history.
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Where Do You Stop? is a work of fiction. The characters, incidents, dialogues, settings, and businesses portrayed in it are products of the author’s imagination and are not to be construed as real. Any resemblance to actual events or persons, living or dead, is entirely coincidental. Copyright © 1992 by Eric Kraft. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the author. Where Do You Stop? was first published in hardcover by Crown Publishers, Inc., 201 East 50th Street, New York, New York 10022. Member of the Crown Publishing Group. YOU CAN BUY THE
For information about publication rights outside the U. S. A., audio rights, serial rights, screen rights, and so on, e-mail the author’s imaginary agent, Alec “Nick” Rafter. The illustration at the top of the page is an adaptation of an illustration by Stewart Rouse that first appeared on the cover of the August 1931 issue of Modern Mechanics and Inventions. The boy at the controls of the aerocycle doesn’t particularly resemble Peter Leroy—except, perhaps, for the smile. |
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